The Minimal Multiplatform C/OpenGL Project

2016/11/08 3D,C,OpenGL,WebGL

In the past year I’ve created a few very nice wrappers for different platforms and operating systems that wrap the same controller file to simplify multi-platform C development for my stuff. For your edification and pleasure they are now yours on github!

TMMCP is a wrapper/project collection for C programmers who like it quick & simple & with total control. A TMMCP wrapper provides:

The wrappers are very simple, after a little reading you can easily extend them if you need some special functionality.

Current list of wrappers and projects

What is the license?

Everything in this repo is in the public domain. Take it use it learn from it.

How to use it

Open “template/sources/controller.c” in your favorite editor and start coding. After you finished open the wanted platform’s project file and build/compile/run/deploy. You may have to add newly created source files / include paths to the project settings.

Cool, do you have any documentation?

The documentation is in-line in controller.c. If you don’t get it check out the demo projects. demo_dragbox shows a draggable white box over a purple background - it shows off basic OpenGL/input handling and audio playing. demo_conference is an advanced demo, it creates a 3D conference room with video avatars using the wrapper’s render video-to-texture functionality - even in html5!. But not on android, I’m still in the middle of the implementation, it will show blank avatars.

Contributors Wanted

Windows and Linux wrappers/projects would be awesome for start but any platform is welcomed warmly!

Credits

I’m using some stuff in the demos from these beautiful people :

Check it out under https://github.com/milgra/tmmcp